Key skills: Creative director. Art director. Game designer. Concept artist. In-game artist (pixel). Script writer. Narrative.
History: It was always Jason's dream to make video games and comic books. Jason found employment at a young age by working on converting Japanese video arcade games to all home-computer formats. Jason was then given the opportunity to develop his own original game ideas.
As a teenager, Jason's first original game design concept was the arcade adventure sci-fi combat game Prison (Chrysalis - 1989) which featured the first example of a realtime night and day cycle in a game.
Silverload (1993-5), was a point and click story driven horror adventure game and one of the first games released for the Playstation in the US. Set in the Wild West, featuring cowboys and werewolves! Jason employed his friends dressed in period costumes and makeup prosthetics and then filmed them and utilised a rotoscope process to create the in-game graphics. The characters were then dubbed by professional voice-over actors.
Jason also created the graphics on a number of titles for the likes of Games Workshop, Gerry Anderson, Motörhead and numerous other titles too many to mention here (and some of which even Jason has forgotten about).
All titles are property of their respective rights owners.